Can you describe a project where you used prototyping tools?

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Certainly! Here’s an example of a project where I used prototyping tools effectively:

I worked on designing a mobile app for a fitness startup aimed at helping users track workouts and nutrition. Early in the project, we needed to validate the app’s core user flows—like logging exercises, setting goals, and viewing progress—before development began.

Using Figma, I created interactive wireframes and mid-fidelity prototypes that showcased these flows. The clickable prototypes included navigation between screens, form inputs, and feedback messages, allowing stakeholders and potential users to experience the app conceptually.

We conducted remote usability testing sessions with about 10 target users. Participants navigated the prototype while providing real-time feedback. Using Figma’s commenting and version history features, the team quickly captured insights and iterated on designs. For example, users struggled with the workout logging form, so we simplified it by reducing fields and adding tooltips.

The prototyping process helped:

  • Identify usability issues early

  • Align the product team on design decisions

  • Save development time by validating concepts upfront

By the time we handed off to developers, the flows were polished, reducing the need for costly rework. The project was delivered on time with positive user feedback post-launch.

This experience showed how prototyping tools like Figma can bridge design and development, enabling user-centered, efficient product creation.

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